
// glext

#ifndef VGLFUNC
#define VGLFUNC(fn_return, fn_name, fn_args)
#endif 

VGLFUNC(void*, glMapBufferOES,(GLenum target, GLenum access))
VGLFUNC(GLboolean, glUnmapBufferOES,(GLenum target))
VGLFUNC(void, glGetBufferPointervOES,(GLenum target, GLenum pname, void** params))


